Resource
Type of Resource
Description
Digital therapeutics for better youth mental health
Clinically approved . Evidence-based . Highly engaging . Cost effective.
We offer two interventions (therapeutic games) for pupils:
Champions of the Shengha - a heart-rate driven biofeedback mobile game that helps young people self regulate and self manage their mental health through diaphragmatic breathing
Age: 9-18 years
Lumi Nova - a mobile game that facilitates graded exposures, the active ingredient of cognitive behavioural therapy (CBT), to help children experiencing difficulties with anxiety
Age: 7-12 years
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