Senco

BfB Labs
Resource
Description

Digital therapeutics for better youth mental health
Clinically approved . Evidence-based . Highly engaging . Cost effective.
 

We offer two interventions (therapeutic games) for pupils:

Champions of the Shengha - a heart-rate driven biofeedback mobile game that helps young people self regulate and self manage their mental health through diaphragmatic breathing

Age: 9-18 years

Lumi Nova - a mobile game that facilitates graded exposures, the active ingredient of cognitive behavioural therapy (CBT), to help children experiencing difficulties with anxiety

Age: 7-12 years